Half-Lives of Antibiotics

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MH-6 Team 1 Half-Lives of Antibiotics Team Members: Ethan Wright Senior ethan.wright@melroseschools.org Mackenzie Perkins Junior mackenzie.perkins@melroseschools.org Rebecca Rush Junior rebecca.rush@melroseschools.org Hannah Wofford Junior hannah.wofford@melroseschools.org School: Melrose High School Team Number: Melrose High-6 Area of Science: Agriscience, Veterinary Science Computer Software: NetLogo Sponsoring Teacher: Alan Daugherty

MH-6 Team 2 Executive Summary This year our team wanted to study a more in-depth project in agriculture than we have in the past, which led us to choose a project regarding the half-lives of antibiotics in cattle. This is a problem which has great application in our area. Many people in our area run cattle or are tied to the cattle industry in some way, including the landowners, vets, truckers, feed stores, and many more. When a beef animal is vaccinated to prevent a sickness, or given antibiotic to treat a sickness, there may be a slaughter hold on that medicine, meaning that the animal cannot be processed for human consumption for thirty to ninety days. For herd animals, a slaughter hold may be no big deal, but in a feedlot setting it will more than likely cost the producer. Also, we all know that when an antibiotic is overused it can have adverse effects, or lose its effectiveness (similar to penicillin). This antibiotic resistance that occurs as their effectiveness is lost can have serious consequences to humans. These are the problems our model will address. Problem Statement This year our team has studied and attempted to replicate the half-lives of antibiotics and their effect on humans and animals. A half-life is how long it takes for half of the antibiotics to die or become invalid. We chose this project because we wanted to know how antibiotics spread through the animals systems and how long it takes for the antibiotic to leave the animals systems so that it is safe to consume. Another reason that we chose this project is that in our rural area almost everyone runs cattle. In fact most of us on this team are directly tied to cattle ranching. However, many people over use antibiotics certain antibiotics that are extremely effective at the start, but over time,

MH-6 Team 3 pathogens can become immune. This immunity can then be passed on to pathogens that affect humans. Preventing this transmission has major consequences to human health. With this project, we set out to try to find a solution to this problem, by finding the most efficient method to give the medications, whether this be ingestion if feed or injection by shots. We want to find the best use of antibiotics, while ensuring consumer s safety. Method We have modeled three different divisions of this problem in three programs. Two programs display a couple of different ways of how to distribute the antibiotics into livestock, such as feeding and/or injecting. One program models this method in a pasture/range environment, and the other in a feedlot setting. Our third program displays how fast the antibiotics break down over time. Validation/Verification In order to validate our model, we are in the process of aming our code to show two groups of sick cattle in our pens model. One group will be kept in a sick pen until there is no trace of antibiotics in their systems, one pen will be sold at random. This will represent the flow of cattle into the market that may have been recently treated for an illness, and may still have traces of that medication in their systems. Testing for traces of medication is not often done at a sale facility. Typically, the responsibility of keeping up with vaccination dates is left to the producers. Also, in a livestock auction setting, an animal may be bought by a feedlot operator, and then sold to a packing facility anywhere within two weeks to three months, deping on the situation. Packing

MH-6 Team 4 facilities, such as Caviness in Herford, Texas, do test for these types of things, as well as diseases. However, testing results are not always 100%. Results We expected to obtain results pertaining to the movement of antibiotics through the internal systems of cattle. With this information, we planned to find the optimal way of distributing antibiotics through a herd while keeping it at safe levels for consumers and market animals. This would be useful by making it more efficient for producers and consumers. We have not quite achieved this with our project. Up to this point we have been receiving positive feedback from our coding. We have been able to make this model realistic, which is something that is not always easy. We have also determined through our preliminary code that this problem can be addressed. An example of this is how we have made our program. If a calf gets a disease it can spread it to other cattle like they would in the real world. Conclusions At this point in time, we cannot draw any definite conclusions. What we can say is that, while this project has taken a few more left turns and quite a bit more code than we anticipated, is that we are seeing positive results with what we have now. We have seen that this is a project with merit, that is easily represented computationally. Based on what we have so far, we are still optimistic that we will see desirable results with the practices we int to implement in our model. We hope to have something more by the time of the expo. Software, References, Tables We used two Netlogo models to represent this project. Members of our team are well versed in Netlogo. We used one Netlogo model to simulate this problem in a pasture/range

MH-6 Team 5 environment, and another to simulate this problem in a feed lot setting. In our area both of these applications are present, with many ranchers running feed out and range operations, so we knew that addressing both situations would be important. Also, members of our team have used Netlogo for agricultural based models, such as Pasture-ization, Pasture-ization 2.0, and Pens in the past so we were familiar with Netlogo s capabilities concerning this project. We have referenced the Mereck Veterinary Manual, as well as consulted area ranchers and feedlot operators. The Veterinary Manual is a useful source because it tells what symptoms of various diseases are and what you can do to treat specific diseases. It also supplies general information about how the bovine s body systems work and common problems that can occur. Acknowledgments First off, our team would like to mention all the support, suggestions, and assistance that Mr. D has given this team. We would not be able to make it to the expo every year without Mr. D s contributions. We would also like to recognize the following area ranchers/feedlot operators; David Rush, Danny Fish, and Rand Perkins. We have found their input to be a very valuable resource. Also, Dr. Logan with the Clovis Veterinary Hospital has advised our team as to certain veterinary practices and procedures.

MH-6 Team 6 Code We have two separate programs. We have our Pens program, which simulates this problem in a feedlot environment, with antibiotics given only in feed. Our other model is our Pasture program, simulating this problem in the pasture/range setting. In this model, antibiotics are represented by injection. We are currently working on programing both methods into both models. Pens Model breed cows cow ;breed sick sicks breed humans human breed cattle breed infection breed meds med breed bug bugs breed control controls to setup ;;Following commands draw outline of pens clear-all-and-reset-ticks ask patches set pcolor brown create-turtles 1 ask turtles set color green ask turtle 0 setxy 5 16 set heading 90 repeat 11 set heading 180 repeat 10

MH-6 Team 7 set heading 270 repeat 11 set heading 360 repeat 10 ask turtle 0 setxy 5 6 set heading 90 repeat 11 set heading 180 repeat 10 set heading 270 repeat 11 set heading 360 repeat 10 ask turtle 0

MH-6 Team 8 setxy 5 16 set heading 270 repeat 11 set heading 180 repeat 20 set heading 90 repeat 11 set heading 360 repeat 10 ask turtle 0 setxy 5 16 set heading 270 repeat 2 set heading 180 repeat 20 set heading 90 repeat 2

MH-6 Team 9 set heading 360 repeat 20 die to work ;;creates agents, within confines of the pen create-cows 10 ask cows set color black set shape "cow" setxy (random -5 + 2) (random 15 + -3) ;to sick1 ; create-cattle 5 ; ask cattle ; ; set color green ; set shape "cow" ; setxy (random 6 + 9) (random 7 + 7) ; ; ; to movecattle ;;cattle move about pen, an can become infected. The rate at which infection occurs is a bit high, we need to adjust these variables ask cows ifelse any? turtles-here with breed = bug if (breed!= bug) and (random 100 < infectionchance) set breed infection set xcor 10 ;ycor 10 11 set ycor 11

MH-6 Team 10 ;;considering possible "division". When an agent becomes infected, that agent apears in sick pen (top right corner)then "splits" and another agent apears in bottom right pen. That pen would be "sold" periodically, to represent what happens when antibiotics are not given time to fully leave animal's system go to go ;;movement procedure followed by cattle ask cows if any? patches with pcolor!= red in-cone 2 90 if any? patches with pcolor = red in-cone 2 90 bk 1 rt 180 rt random 45 lt random 45 if any? turtles with breed = humans in-cone 3 360 set heading random 360 rt random 30 ifelse patch-ahead.5!= red rt random 35 lt random 25 rt 120 if ycor < -14 set ycor (ycor + 1.5) to sickcattle ask cattle if any? patches with pcolor!= red in-cone 2 90 if any? patches with pcolor = red in-cone 2 90 rt 180 bk 1 if any? turtles with breed = humans in-cone 3 360 set heading random 360 rt random 30 ifelse patch-ahead.5!= red rt random 35 lt random 25 rt 120 if ycor < -14 set ycor (ycor + 1.5) to infect ;;creates "sickness" which cattle can contract create-infection 1 ask infection set color blue set shape "bug" set breed bug setxy (random -5 + 2) (random 15 + -3)

MH-6 Team 11 to sick ask cows ;; changes agents color, so visual identification between sick vs. healthy can be made if any? turtles with breed = infection in-cone 1 360 set color 55 if any? turtles with color = 55 in-cone 1 360 set color 55 ; ask infection ; ; if any? ; to antibiotic ;;creates "feed tubs" laced with antibiotic medication, representing one method of delivering meds to cattle create-meds 1 ask meds set color yellow set shape "circle" setxy 1 0 set heading 0 hatch 1 fd 6 hatch 1 fd 6 to heal ;;represents the healing process, still need code here ask cows if any? turtles with breed = meds in-cone 1 360 set color 54

MH-6 Team 12 Pasture Model breed sick sicks breed infected infecteds breed cow cattle globals dosage time to setup clear-all-and-reset-ticks reset-ticks create-turtles herdsize ;;the variable "herdsize" used to set the number of agents set-default-shape cow "cow" ;;on the screen set-default-shape sick "cow" ask turtles set breed cow set color 0 set size 1 set xcor random 32 set ycor random 32 ask patches ;;green patch color representing grass set pcolor 55 to infection ask cattle 0 set color 15 ;;red set breed sick ;; represents when one animal in a herd becomes sick to interact tick ;;establishes interactions between healthy and sick members of herd ask turtles go ifelse any? turtles-here with breed = sick if (breed!= sick) and (random 100 < infectionchance) set breed sick set color red

MH-6 Team 13 wait.10 sickmove doctor go to doctor ;;sets procedures for antibiotics if medchoice = 1 ivomec if medchoice = 2 covexin8 if medchoice = 3 draxin to go rt random 360 lt random 360 ; wait 1 to ivomec ;;as color changes and time goes on, sickness subsides ask infected set dosage ( averageweight / 110 ) set time ticks if time > ( time + 100 ) set color 16 if time > ( time + 200 ) set color 17 if time > ( time + 300 ) set color 18 if time > ( time + 400 ) set color 0 set breed cow to covexin8 ;;work in progress ask infected

MH-6 Team 14 set dosage 5 to draxin ;;work in progress ask infected set dosage 5 to sickmove ;;cattle which are "sick" move slower rt random 180 lt random 180 fd.50