LEVELS ENTRY LEVEL EXERCISES: ENTRY LEVEL OBEDIENCE:

Similar documents
AMERICAN PROTECTION & PATROL DOG ASSOCIATION RULEBOOK for APPDA EVALUATORS/DECOYS & HANDLERS

ESWDA. Police Service Test

American Mondioring Brevet Rules. for the. United States Mondioring Association. June 1, 2006

Connecticut Police Work Dog Association

Obedience Guidelines

OBEDIENCE JUDGES ASSOCIATION SAMPLE MULTI-CHOICE QUESTIONS ANSWERS

What is PSA? Protection Sports Association (PSA)

KENNEL UNION OF SOUTHERN AFRICA. BASIC WORKING/BEHAVIOUR TEST (BH) (Begleithund) EFFECTIVE

JRTCA Obedience Rulebook

MASCA Obedience Program

This Assistance Dogs International Public Access Evaluation Is Being Shared With You for Educational Purposes Only!

Rules to obtain: N.V.B.K. CERTIFICATE Basis Exercises Belgian Ring. Obedience Agility Courage /daring. Directions

Story County 4- H Dog Project. Obedience Manual

C-Wags Rally. SHOW GROUND EXPECTATIONS A show / trial is a chance to connect with old friends and an opportunity to make new friends.

California Narcotic Canine Association. Standards for Patrol Dog Certification

K9 Search and Rescue Team Inc. 35 Railroad Avenue, Dolores, CO, (970)

AKC TRAINING. AKC Canine Good Citizen Training

MASCA Rally-Obedience Program Overview

Relationship First Dog Sports

Revisions to the Obedience Regulations Effective May 1, 2018

2. FINISH - Indicates the end of the course - timing stops. 1. START - Indicates the beginning of the course.

4-H Dog Showmanship. Class: Junior Intermediate Senior. 4-Her s Name Dog s Name Breed Show Location Date Judge. Smiling Friendly Confident.

CREATURE COMFORT EVALUATION TO QUALIFY FOR PET THERAPY CERTIFICATION

Scentwork UK. Guidelines for Level 1 Trials

MASCA Rally-Obedience Program Overview

Obedience Group Exercises Recommendations to Increase Safety of Dogs The Board Voted to approve eight (8) changes to the Obedience Regulations which

BEGINNER NOVICE OPTIONAL TITLING CLASS (effective July 1, 2010) Section 1. Beginner Novice Class. The Beginner Novice class shall be for dogs that

TJENCO DAGO FALKO FLEX

NATIONAL KENNEL CLUB OBEDIENCE TRIALS

DOGS DEPARTMENT P Judged Saturday, July 8, 9:00 a.m. Granny Rose K-9 Enrichment Center located at 613 River Lane Dixon, IL

SHADOW GAMES RULE BOOK

RALLY-O Sign Commands

New Jersey State 4-H Dog Show. Agility Rules and Guidelines

Dog Project Training Curriculum

Our certification consists of real North American protection and police K9 scenarios.

MASCA Obedience and Acrobatics Program Proposal Overview

C-Wags Rally. ss # Canine-Work And Games LLC - 2 -

IRISH KENNEL CLUB LIMITED RULES & REGULATIONS FOR OBEDIENCE TESTS

BEGINNER I OBEDIENCE Week #1 Homework

Paws for People Applicant Evaluation Information

Canine And Skills Assessment CASA

RALLY SIGNS AND DESCRIPTIONS. The principal parts of the exercises are boldface and underlined.

IGP. (International Gebrauchshund Prufung = International Working / Practical Dog Test)

Discover the Path to Life with Your Dog. Beginner Obedience Manual 512-THE-DOGS

Obedience Personality Test Adapted from The Intelligence of Dogs, pages , Stanley Coren, Free Press, 1994.

Scentwork UK. Guidelines for Level 4 Trials

Scentwork UK. Guidelines for Level 4 Trials

Scentwork UK. Guidelines for Level 2 Trials

SUBNOVICE OBJECTIVES. Successful completion of this class means that the following objectives were obtained:

Aggression Social Aggression to Unfamiliar Dogs

HERDING REGULATIONS FOR SV HERDING COMPETITIONS

RALLY SIGNS Descriptions and Symbols for Rally Signs Exercises that may be used in Novice, Advanced and Excellent Classes

Scentwork UK. Guidelines for Level 7 Trials

Keep it Simple Stupid (K.I.S.S.) Dog Training American Kennel Club (AKC) Canine Good Citizen (CGC) Test & Info

Herefordshire, Somerset, Avon, Wiltshire, Devon, Cornwall, Dorset and Gloucestershire

POLICE K9 UNIVERSITY 2016 NINO DROWAERT ALL RIGHTS RESERVED

Minnesota 4-H Dog Obedience Rules and Guidelines

Step by step lead work training

AKC Novice Obedience Articles

HANDBOOK FOR HANDLERS

Rules and Regulations

(2) North American Dogsport Federation Level One Title:

Agility Rules and Guidelines for the State 4-H Agility Event (Revised 3/2010)

Puppy Behavior and Training Handling and Food Bowl Exercises

Durham Kennel Club. Disruptive Dog Policy

KOOTENAI / SHOSHONE 4-H DOG PROGRAM AGILITY TRAINING RESOURCE GUIDE & EXHIBITION RULES

+ PLUS. feature. legal advice K-9 and Public Relations. featured department $9.95. Meet the Trainer The Navy SEAL Way: A One-on-One with Mike Ritland

Rally Signs & Descriptions

Requirements for the employment as helper in phase C

Basic Training Ideas for Your Foster Dog

Delaware Valley Golden Retriever Rescue 60 Vera Cruz Rd., Reinholds, PA (717) Behavioral Assessment: ID NO:

American Rescue Dog Association. Standards and Certification Procedures

Teaching Eye Contact as a Default Behavior

AKC Open Obedience Articles

Rally Obedience Performance Standards. General Procedures

Dogs. Bite Prevention. For People Who in the Course of Their Work, Meet Dogs

BC GUIDE DOG AND SERVICE DOG ASSESSMENT

UNITED DOBERMAN CLUB BREED MANUAL CHAPTER 3 BREED SURVEY

IPO HANDLING TIPS 2015 YOUTH SEMINAR

NZKC RALLY-O SIX WEEK COURSE PLAN INTRODUCTION

Beginner Obedience 2

The courses are divided into sections or exercises: Pen or sheepfold Difficult passages Handling and maneuvering Stopping the flock

Dog Name Goldie #47 1, 5

Obedience Regulations. Obedience Judges Guidelines

Written by Deb Colgan of Riley s Place published on October 24, 2008

AKC Trick Dog EVALUATOR GUIDE

Clear Mind Agility International League Rules and Guidelines Sponsored by Clear Mind Agility

MAIN EVALUATION OBJECTIVE:

COLORADO GUN DOGS ASSOCIATION

Teaching Assessment Lessons

Andy Hartman Director of Agility. August, Dear Agility Judges:

Canine Questionnaire

What kinds of dogs are best suited to these programs?

Level 2 Signs with Explanations A4.indd 1 09/04/ :35:50

AGILITY GUIDELINES Pima County 4H Dog Project Rev. Oct. 2016

Schedule. Monday, August 1, Saturday, August 27, 2016 Obedience. Sunday, August 28, 2016 Showmanship

SATS. An Explanation of Working Trials Exercises. Plus how to get started/ What to expect for Newcomers to the sport of Working Trials

South Dakota. Dog Project Dog Obedience Rulebook

AKC Utility Obedience Articles

Understanding your dog's behaviour will help you prevent and reduce behaviour problems.

Transcription:

Updated May 2018

LEVELS ENTRY LEVEL EXERCISES: There will be a variety of exercises that will be set in the APPDA Judge/Decoy rule book that will test the dog s reaction in a variety of situations. The dog will be tested in control, as well as response to assist his/her Handler, also being evaluated on the desire to stay in the fight to protect the Handler. The Handler should prepare the dog to demonstrate restraint and control for a NON- contact threat, as well as to react quickly upon contact of an aggressor to the Handler. There will be THREE protection scenarios chosen in each trial for the ENTRY LEVEL. In the ENTRY LEVEL, there will be a show of obedience, with the dog being allowed to wear a collar such as a flat, fur savers or choke NO corrections will be allowed. Corrections will result in large point penalties subtracted from the final score, if the dog/team is allowed to continue. If the corrections are considered harsh by the Evaluators, the Team may be asked to leave the field and not be allowed to continue the trial. At any time, should the Judges/Evaluators feel the dog team is NOT safe to continue, the Handler and dog team will be asked to leave the field and may be excused from participating in the trial. The obedience in this level, is designed ONLY to demonstrate, that the Handler and dog can work together as a team and the dog will respond to the Handlers commands. The overall obedience portion will be graded as a Pass or Fail-and any deductions are subtracted from the final score. All dogs entering the APPDA testing, must start at the ENTRY LEVEL, regardless of previous trial experiences in other venues. ENTRY LEVEL OBEDIENCE: In ENTRY LEVEL Obedience, the Handler will demonstrate the following exercises, with the order of exercises being at the judge s discretion: Heel on leash 30 paces, stop with automatic sit Heel on leash 10 paces and make a left turn Heel on leash 20 paces, performing fast, slow, normal changes of pace Make a right turn, Heel 20 paces Make an about turn, Heel 20 paces Make a left turn, Heel 20 paces Halt at cone Stay under mild decoy distraction Heel 10 paces, Down in motion, Continue 30 paces Recall from down in motion 30 paces away, either to an AKC or Service style finish. The main objective for obedience in this level, is to demonstrate, that the Handler and dog can work together as a team. At each trial, these components will be tested, but NOT necessarily in any set order. In the ENTRY LEVEL portion, there will NOT be a time, the dog is left to maintain a position, with the Handler out of sight. There will be a 10 second pause before the recall once the handler has turned to face their dog. The recall will be performed at the instruction of the judge or steward. For the stay under mild decoy distraction, the Handler is instructed to move to a marked position on the field, and place his dog in a Stay beside the Handler. The Stay can be a Sit or a Down-this will be decided by the Handler. Once the Handler is ready, the Evaluator will signal for Two Decoys to cross the field, one in front of the team, one behind the team. The Decoys will be 10 feet away, will walk a straight line from one side of the field to the other passing the handler by 20 paces, turning around and walking to

their start position, without agitation. The Dog must remain at the Handlers side, the dog may change his initial position but not cause the Handler to struggle in maintaining that position. Heeling- 30 Change of Paces- 9 In Motion- 8 Stay- 8 Distractions- 5 Neutrality- 5 Recall- 10 General Allure- 5 Total Possible Points: 80 ENTRY LEVEL- CIVIL AGITATION TEST (MINIMUM 15 OUT OF 20 POINT EXERCISE TO PASS) The club will provide an appropriate tie-out line of approximate 10' in length. Dog may wear an Agitation Collar, to be approved by the Evaluator, as well as a choke chain or fursaver as a back up to be clipped live ring to the collar or harness. The Handler may leave their own leash attached to the dog if they wish. After attaching their Dog to tie-out line, the Handler will walk their dog almost to the end of the tie-out, there should be 1-2' of slack. The ground will be marked where the Handler is to stand. The Handler has 20 seconds to get his dog in a calm position. If the handler cannot get their dog into a calm position for the exercise there will be a total loss of Alert points and half the points for the entry. Once the Handler/Dog Team are in position, the Evaluator will signal the Decoys (3 people in plain clothes) to approach. The Decoys should approach in a calm, yet verbally threatening manner. (NOT YELLING). The Dog should actively & vigorously display aggression to repel the Decoys upon command of the handler when one of the decoys says, That dog won t bite. The Decoys will continue to calmly engage the handler in conversation for approximately 8 seconds. There will be a fourth Decoy wearing a hidden sleeve who will approach passively towards the handler and attempt to take a swing at the Handler. The dog should immediately engage the fight. The Decoy will fight the dog for 10 seconds. The Handler will be signaled to tell the decoy to Stop Fighting My dog then OUT the dog at which point the dog should aggressively alert towards both Decoys. Alert- 5 Entry- 5 Commitment/Grip-10 Release-5 Re-alert-5 Total Points Possible: 30 The Dog backs up &/or moves away move away from the threat so that the Decoy can touch the Handler, will result in a failure. The Dog backs up &/or moves away from the threat but then lunges at the Decoy so as to keep them from being able to touch the Handler, will result in a 2 Pt. deduction each time. The Dog exhibits no aggressive display but stays at the end of the tie-out so as to keep the Decoy from being able to touch the Handler, will result in a 2 Pt. deduction.

ENTRY LEVEL - COURAGE TEST (MINIMUM 30 OUT OF 40 POINT EXERCISE TO PASS) The Handler will indicate what their Out Command is for their Dog (on their Registration paperwork); any command is acceptable, but the Handler must stay with that Command or suffer Point Deductions. The Handler/Dog Team move to a pre-designated area on the field; the Dog will be ON leash. Once directed by the Evaluator, the Decoy will begin walking toward the Handler/Dog team. The Decoy will yell out toward the Team as the Decoy continues to move in their direction. At this time the Handler can give the Decoy a warning to stop, or they may get bitten by the Dog. The Decoy will have an object of opposition (small bag, umbrella, streamers, hollow bat) & continue to move toward the Handler and dog in a threatening manner (Talking, gesturing, etc.). The Decoy will walk fast toward the Team once they are approximately 30'-40' from the Team, & the Handler will then release their hold on the leash & send the Dog. AT NO POINT WILL THE DECOY YELL CORRECTIONS OR COMMANDS AT THE DOG IN THE ENTRY LEVEL. The Decoy should then catch & fight the Dog with their object of opposition for approximately *10 seconds*, but not "drive" the Dog. At the Evaluator's direction, the Handler then approaches & collects the Dog's leash, tells the Decoy to Stop fighting the Dog, then directs the Dog to Out. The handler may recall the dog to heel, out guard & recall or out guard & return. Alert- 5 Distraction- 10 Entry- 5 Commitment/Grip- 10 Release- 5 Recall/Guard- 5 Total Points Possible: 40 The Dog fails to engage the Decoy, will result in a failure. The Dog engages but then "switches" on its bite but doesn't disengage, will result in a 2 Pt. deduction each time. The Dog engages but then disengages (comes off completely), will result in a 4 Pt. deduction, plus 1 Pt. for every second it doesn't re-engage. After 5 seconds of no reengagement will result in failure. The Dog doesn't out on the 1st Command, each additional Out Command will result in a 3 Pt. deduction. The Dog not Outing after 3 Commands results in failure. The Handler changes Out Command, will result in 1 Pt. deduction each time. The Dog is not intent on the Decoy during the Guard, will result in a 1 Pt. deduction. The Dog leaves the Decoy during the Guard, will result in a 5 Pt. deduction. The Dog shall not be penalized for muzzle-punching, nipping, harassing the decoy, etc., during the Guard, however the Dog fully re-biting will result in a 2 Pt. deduction for the re-bite, plus 3 Pt. deduction per any necessary Out Commands; the Dog not Outing after 3 Commands results in failure. These additional Out Commands are counted separately from the initial Out Commands for the scenario bite. The Dog knocks the Decoy down, will result in FULL Pts. being awarded to the Handler/Dog Team & exercise is immediately over.

ENTRY LEVEL - GREETING TEST (MINIMUM 30 OUT OF 40 POINT EXERCISE TO PASS) The Handler will indicate what their Out Command is for their Dog (on their Registration paperwork); any command is acceptable, but the Handler must stay with that Command or suffer Point Deductions. The Handler/Dog Team will start at a start cone and then be instructed to walk 40 paces to a pre-designated area. The Dog will be ON leash. This area can be a bench, a line of chairs, a table with umbrella and chairs, a picnic table, etc. As the Handler/Dog Team walk towards the pre-designated area, a suited Decoy will approach the Handler/Dog Team & will stop to talk with the Handler. At this time the dog should NOT display any sign of aggression. The Handler/Dog Team will then proceed to the pre-designated area where there is a bag that has been preset to be stolen by the aggressing decoy. The Handler will place their Dog however opposite the side where the bag has been placed and then sit down. A Decoy will return to this area after the Handler has been seated. This Decoy may or may not be different than the one that initially greeted the Handler/Dog Team. The Decoy may sit down, walk around, and stop in front of or behind the Handler/Dog Team, as decided by the Evaluator prior to the start of the trial. The Decoy may yell away from the Handler, out toward the spectators, etc., as if greeting someone else but not in an aggressive manner. The Decoy may engage with the Handler in conversation (This is a controlled exercise. You cannot hold your dog back/restrict the dog from going forward with the leash. You can give a verbal command, which will result in a point deduction). The Decoy will suddenly grab the bag, Begin walking & attempt to run away with it (You cannot send your dog until the decoy runs). The Dog should pursue & engage the Decoy. The Handler is allowed to give 1 Command of Protection if necessary, any additional Commands will result in Point Deduction(s). The Decoy should then catch & fight the Dog with the cloth bag for approximately *5 seconds*. At the Evaluator's direction, the Handler then collects the Dog's leash, tells the Decoy to Stop Fighting the Dog, then Outs the Dog. The Handler may either Recall their dog to Heel, or pull the Dog away. Neutrality in Greeting- 8 Stay- 6 Attentiveness- 5 Entry- 6 Distraction- 5 Commitment/Grip- 10 Release- 5 Recall/Guard- 5 Total Points Possible: 50 If the Dog fails to engage the Decoy, will result in a failure. The Dog engages but then "switches" on its bite but doesn't disengage, will result in a 2 Pt. deduction each time. The Dog engages but then disengages (comes off completely), will result in a 4 Pt. deduction, plus 1 Pt. for every second it doesn't re-engage. After 5 seconds of no reengagement will result in failure. The Dog doesn't out on the 1st Command, each additional Out Command will result in a 3 Pt. deduction. The Dog not Outing after 3 Commands results in failure. The Handler changes Out Command, will result in 1 Pt. deduction each time. The Dog is not intent on the Decoy during the Guard, will result in a 1 Pt. deduction. The Dog leaves the Decoy during the Guard, will result in a 5 Pt. deduction. The Dog shall not be penalized for muzzle-punching, nipping, harassing the decoy, etc., during the Guard, however the Dog fully re-biting will result in a 2 Pt. deduction for the re-bite, plus 3 Pt. deduction per any necessary Out Commands; the Dog not Outing after 3 Commands results in failure. These additional Out Commands are counted separately from the initial Out Commands for the scenario bite. The Dog knocks the Decoy down, will result in FULL Pts. being awarded to the Handler/Dog Team & exercise is immediately over.

LEVEL 1 PROTECTION DOG: The dogs in this level, must have passed ENTRY LEVEL PROTECTION which includes the OBEDIENCE EXERCISES. In this Level, there will be FOUR protection scenarios. The Handler should prepare his/her dog to demonstrate restraint and control for NONcontact threats, for passive threats, as well as to react quickly upon contact of an aggressor to the Handler. The Handler should prepare his/her dog to demonstrate courage and nerve with a variety of distractions, which may include, but not limited to- gunfire, loud noises, smoke, closed environments, multiple decoys etc. All distractions will be pre- approved as described in the APPDA Judge/Decoy rule book. The Handler should prepare his/her dog to demonstrate control through any order of exercises, as the order of obedience and protection exercises are to be determined by the Judge (but shall remain consistent for each competitor). LEVEL 1 OBEDIENCE (75% OF THE OVERALL POINTS MUST BE OBTAINED IN OBEDIENCE TO PROCEED TO PROTECTION) General Information: The dog will be ON leash during this exercise. The dog(s) behind the enclosure will be on leash and will only use welded wire paneling for this exercise for safety precautions. Exercise: The Dog/Handler team will begin at the designated start cone. Judge will tell you to proceed to a designated area. You will heel 15 paces and perform a down in motion, the handler will continue 15 paces to a designated area (once the handler gets to this designated area the dog should remain an additional 10 seconds. The judge will tell the handler to turn around and recall the dog. The handler will then be told to heel to the next area (30 paces) where they will be asked to perform change of paces from slow, fast, and normal and then dog/handler will stop at the cone. Handler will heel 15 paces towards a designated area where the dog will be in front of a vehicle while a neutral old friend (suited decoy) will be inside of the vehicle, honking the horn loudly to get the handler's attention. The friend will yell out of the window to the handler and exit the vehicle being very loud and excited to see the handler. The friend will approach the handler fast and excited/animated and shake the handler s hand, vigorously hug the handler, and engage in conversation. The dog will be commanded to down during this interaction, you must drop the leash. Holding the leash, restricting the dog will result in a fail. The Friend will attempt to feed the dog 2 pieces of food while in the down. The handler accompanies his friend to the vehicle and the friend will enter the vehicle, while the dog is maintaining a down stay. Once the friend enters the vehicle the dog should be commanded to sit from the down, while the handler is still near the vehicle driver s side. The handler will return to the dog and begin heeling passed the vehicle while the friend honks as they pass, to say goodbye. The dog/handler team will proceed to a gated area 30 paces away in which they will heel to a gate with a barking dog to a designated area. The handler will command the dog to sit (5 seconds) at the gate and maintain control over the dog while they step away (aprx. 3-6 feet at end of leash) to take a call, tie shoe.

Heeling- 30 Environmental- 5 Distraction- 6 Change of Positions- 6 Down-6 In motion- 8 Food Refusal-8 Stay- 8 Recall- 10 Sit- 8 General Allure- 5 Total Possible Points- 100 LEVEL 1 - CAR JACKING TEST (MINIMUM 30 OUT OF 40 POINT EXERCISE TO PASS) The Handler will indicate what their Out & Recall Commands are for their Dog (on their Registration paperwork); any commands are acceptable, but the Handler must stay with those Commands or suffer Point Deductions. The Dog is OFF leash for this exercise. The Handler will place their dog in the vehicle & sit in the front driver seat. At the signal of the Evaluator, the 1st Decoy will come up the passenger side of the vehicle and will open the rear passenger door. The decoy will fire 1 shot when the door is open & YELL NO!! The Dog will engage the 1st Decoy & the decoy will work the dog firing random shots & giving the dog commands to STOP, OFF, NO etc... As the 1st Decoy is fighting the Dog (approx. 10 seconds), the 2nd Decoy will directly approach the driver's side of the vehicle, open the front driver door & "pull" the Handler out of the vehicle while firing a gun 3 times (into the air, away from both Decoy & Handler). At this time the Handler will call once for his dog to help. The dog leaves the 1st Decoy to protect its Handler & engage the 2nd Decoy. Once the dog has engaged the 2nd Decoy, The Handler will move to the rear of the vehicle, away from the Decoys. The 2nd Decoy will fight the Dog for (10 sec) moving towards the front of the vehicle & the 1st Decoy will move along the passenger side of the vehicle to the front of the vehicle. At the signal of the Evaluator, the Handler will Out/Recall the dog to heel. Alert- 3 Entry of 1 st Decoy- 3 1 st Commitment/Grip- 3 Release- 3 Entry of 2 nd Decoy- 3 2 nd Commitment/Grip- 7 Distraction- 8 Release- 5 Recall- 5 Total Possible Points: 40 The Dog fails to engage either/both Decoys, will result in a failure. The Dog doesn't recall from 1st Decoy to help Handler with 2nd Decoy on the 1st Command, each additional Recall Command will result in a 3 Pt. deduction. The Dog not recalling after 3 Commands results in a failure. The Dog engages but then "switches" on its bite but doesn't disengage, will result in a 2 Pt. deduction each time. The Dog engages but then disengages (comes off completely), will result in a 4 Pt. deduction, plus 1 Pt. for every second it doesn't re-engage. After 5 seconds of no reengagement will result in failure. The Dog doesn't Out/Recall from 2nd Decoy on the 1st Command, each additional Out/Recall Command will result in a 3 Pt. deduction. The Dog not Out/Recalling after 3 Commands results in failure.

LEVEL 1 - COURAGE TEST (MINIMUM 30 OUT OF 40 POINT EXERCISE TO PASS) The Handler will be directed to a pre-designated area where the dog will be ON LEASH. (This is a controlled exercise. The dog can alert but cannot be pulling on the leash. Dog must stay until the handler sends him/her) The Decoy will assert themselves towards a bag (30 paces from the Handler/Dog) on the field near a designated cone. The handler threatens Decoy that if the property is tampered with or stolen they will send the dog. The Decoy will snatch the bag aggressively and walk away in a natural pace from the scene verbally harassing the Handler. The Handler will be signaled to send the dog once the Decoy approaches the 2 nd cone (10 paces away). Once the dog is sent the Decoy will turn as the dog approaches, throw the bag in the entry way of the dog and begin to fight the dog. The Decoy will fight the dog for 15 seconds using the BAG and then the Handler will be signaled to tell the decoy Stop Fighting My Dog then told to recall their dog. Alert- 5 Entry- 5 Distraction- 10 Commitment/Grip- 10 Release- 5 Recall- 5 Total Possible Points: 40 LEVEL 1 - ATM TEST (MINIMUM 30 OUT OF 40 POINT EXERCISE TO PASS) The Handler will indicate what their Out & Recall Commands are for their Dog (on their Registration paperwork); any commands are acceptable, but the Handler must stay with those Commands or suffer Point Deductions. The Dog is OFF leash for this exercise. The Handler will place their dog in the vehicle & leave it there (1 placement command may be given), with the vehicle door left open. As Handler then walks towards the ATM (15 paces), 1 Decoy approaches the Handler & strikes up a friendly conversation, then continue on his way. The Handler "uses the ATM". One Decoy approaches the Handler. This time, the Decoy quietly demands the Handler's money & brandishes a gun, tells the handler get on the floor, give me the money. The Handler will call once for their Dog to help. The Decoy will fire as dog approaches (away from Handler). The Dog exits the vehicle to engage the Decoy, during the fight the Decoy will fire random shots. The handler should be down on the ground, as to avoid the shots. After approximately 15 seconds, at the Evaluator's indication the Handler will get up & will tell the Decoy to Stop Fighting my Dog, and the Decoy will call that they give up. The Handler then directs the Dog to Out/Guard, as the Handler goes back to the vehicle. The Dog Guards the Decoy as the Handler retreats to safety, the Dog may Guard aggressively or quietly, as long as it is intent on the Decoy. After the Handler has reached the vehicle, they will recall their dog to Heel. Stay- 5 Attentiveness- 4 Entry- 5 Commitment/Grip- 6 Distraction- 4 Release- 5 Recall- 5 Guard- 6 Total Possible Points: 40

The Dog fails to engage the Decoy, will result in a failure. The Dog aggresses its fallen Handler, will result in a failure. The Dog doesn't engage the Decoy on the 1st Command, each additional Command for Protection will result in a 3 Pt. deduction. The Dog not engaging after 3 Commands results in failure. The Dog engages but then "switches" on its bite but doesn't disengage, will result in a 2 Pt. deduction each time. The Dog engages but then disengages (comes off completely), will result in a 4 Pt. deduction, plus 1 Pt. for every second it doesn't re-engage. After 5 seconds of no reengagement will result in failure. The Handler changes Out Command, will result in 1 Pt. deduction each time. The Dog doesn't out on the 1st Command, each additional Out Command will result in a 3 Pt. deduction. The Dog not Outing after 3 Commands results in failure. The Handler changes Out Command, will result in 1 Pt. deduction each time. The Dog is not intent on the Decoy during the Guard, will result in a 1 Pt. deduction. The Dog leaves the Decoy during the Guard, will result in a 5 Pt. deduction. The Dog shall not be penalized for muzzle-punching, nipping, harassing the decoy, etc., during the Guard, however the Dog fully re-biting will result in a 2 Pt. deduction for the re-bite, plus 3 Pt. deduction per any necessary Out Commands; the Dog not Outing after 3 Commands results in failure. These additional Out Commands are counted separately from the initial Out Commands for the scenario bite. The Dog knocks the Decoy down, will result in FULL Pts. being awarded to the Handler/Dog Team & exercise is immediately over. LEVEL 1 - PROTECT MY BUSINESS (MINIMUM 22.5 OUT OF 30 POINT EXERCISE TO PASS) The Handler will indicate what their Out & Recall Commands are for their Dog (on their Registration paperwork); any commands are acceptable, but the Handler must stay with those Commands or suffer Point Deductions. The Dog is OFF leash for this exercise. The "store" may be no smaller than 10'x10', outfitted with a table & chair, & with store items stacked inside: empty cardboard boxes, empty water cooler jugs, bundles of pool noodles, etc. The Handler will give their Dog a Placement Command near them (on the floor), then 1 Decoys will enter the store. The Decoy may initially ask questions &/or speak to the Handler in a friendly manner, but then will begin messing up the "store items", speaking harshly/rudely toward the Handler, etc. The Handler will ask the Decoy to leave the store. The Decoy will begin loudly arguing and throwing objects. (The dog cannot engage until the decoy gives a frontal threat) At any time the decoy will face the handlers direction & charge the dog & handler. The Dog engages the Decoy at this time and the dog should immediately react to the threat (if it does not break the Placement Command to protect the Handler, the Handler may give a Command of Protection but this will result in Point Deduction(s)). The Decoy will catch & work the dog inside of the store. Once the dog has engaged, the Decoy will fight the Dog for approximately 15 seconds inside the store. At the Evaluator's signal, the Handler will say Stop Fighting My Dog Then Out/Recall their Dog. Stay- 8 Distraction- 8 Entry- 6 Commitment/Grip- 8 Release- 5 Recall- 5 Total Points Possible: 40

The Dog fails to engage either/both Decoys, will result in a failure. If the dog fails to engage the decoy or shows avoidance for 5 seconds the Judge will instruct for a prey/play bite to help the dog recover. If the Dog bites the Decoy(s) before the decoy exhibits any aggressive behavior, but handler is able to get dog to disengage and back under control without any changes from decoy actions then a minor pt. deduction is made, if decoy must freeze up to get dog to out, it ll result in a total Pt loss for the exercise. The Decoy(s) will remain in neutral character action in the event of an early bite. The Dog breaks whatever position/placement command its Handler left it in but does not bite the Decoy(s) before they exhibit any aggressive behavior (ex: goes into a transport, goes closer to Handler, etc), will result in 2 Pt. deduction so long as the handler is able to maintain control before the aggressive behavior from decoy. The Dog doesn't engage the Decoy(s) on aggressive behavior towards its Handler, Handler gives Command for Protection will result in a 3 Pt. deduction for each Command. The Dog not engaging after 3 Commands results in failure. The Dog engages but then "switches/transfers" on its bite but doesn't disengage, will result in a 2 Pt. deduction each time. The Dog engages but then disengages (comes off completely), will result in a 4 Pt. deduction, plus 1 Pt. for every second it doesn't re-engage. After 5 seconds of no reengagement will result in failure. The Dog doesn't recall from 1st Decoy to help Handler with 2nd Decoy on the 1st Command, each additional Recall Command will result in a 3 Pt. deduction. The Dog not Recalling after 3 Commands results in a failure. The Dog doesn't Out/Recall from 2nd Decoy on the 1st Command, each additional Out/Recall Command will result in a 3 Pt. deduction. The Dog not Out/Recalling after 3 Commands results in failure.

LEVEL 2 PROTECTION DOG: The dogs in this level, must have passed ENTRY LEVEL PROTECTION AND OBEDIENCE EXERCISES as well as LEVEL ONE PROTECTION EXERCISES. In this level, there will be FIVE protection scenarios, which may include a patrol/pursuit type exercises, a muzzle fighting exercise, as well as stop attack exercise. These scenarios will also be taken from the APPDA Judge/Decoy rule book of pre-approved testing exercises. The dogs in this level will also be OFF LEASH. The Handler should prepare his/her dog to demonstrate courage and nerve with a variety of distractions, which may include, but not limited to- gunfire, loud noises, smoke, closed environments, multiple decoys, heavy decoy pressure (friendly/deceitful commands) All distractions will be pre-approved as described in the APPDA Judge/Decoy rule book LEVEL 2 PROTECTION -THE ATM WITH GUNFIRE The Handler will leave his dog in the auto, the Handler will leave the passenger door open during the exercise. The Handler will approach the wall of the ATM, (15 paces from vehicle) attempting to draw money from the ATM machine. (The handlers back will be turned to the approaching decoys) During this exercise, the Handler will be approached by Decoys. Decoy 1 will approach in a non-threatening manner with a lot of movement (waving arms, jumping up & down etc... The dog must remain in the vehicle and not aggress a non-physically threatening Decoy) asking if you are done & other random questions and walk off. Decoy number 2 will ask random questions and present a passive threat (showing a gun). The Decoy will tell the handler to GIVE ME YOUR MONEY pull out a gun and start to approach the handler. The handler will reach for his/her gun and fire a shot, the decoy will return fire and walk fast toward the handler. The handler will call their dog to attack. The Handler may call his dog's name if needed during the threat. Should a dog exit the vehicle prematurely, the Handler may give one verbal command to stop his dog, if the dog stops on the verbal command, the exercise can continue with a minor point deduction for extra command. After the dog is fighting the Decoy (15 sec fight), the Decoy will fire the gun randomly as he works the dog. At the signal of the Evaluator, the Handler will command the Decoy to "stop fighting the dog" and proceed to OUT or OUT/Guard the dog. Once the dog is OUT and returned to the Handler the exercise is over. Stay- 8 Attentiveness- 6 Entry- 6 Commitment/Grip- 8 Release- 6 Recall- 6 Total Points Possible: 40 LEVEL 2 PROTECTION- DETAINMENT OF SUSPICIOUS SUSPECTS (PATROL) The Dog/Handler team will begin in a patrol vehicle. They will stop by a suspicious group of people where the dog/handler team begins to interrogate them. The handler exits the vehicle while engaging in aggressive communication with the 3 perps and opens the back door. The dog remains in the back of the patrol car with the door open and the dog is to remain inside the vehicle threshold during the exchange of dialogue. The group of 3 perps/decoys will begin exchanging disruptive/disorderly behavior towards one another and 2 will begin to tussle. The dog should remain inside despite the

perps physical interaction. During this interaction between the 2 perps, the other perp will throw an item into the distance over an obstacle. Handler commands the perps to line up with their hands against the front of Handler s patrol vehicle. The dog will then be called to a heel position and placed into a guard behind the 3 perps while the Handler cuffs the perps. The dog will remain in a guard position while the handler searches the area where the item was tossed. (1 minute search) (The Handler WILL NOT find the item). The cuffed perps will be yelling at Handler while searching for the item. The handler then commands the dog to heel position in motion to obstacle. From the designated area, the handler will then send the dog to go over the obstacle (window jump, fencing, etc.) to a designated spot on field (20 paces away) to search for the item. The dog is commanded to retrieve the item (15 second search time) and return to Handler. The Handler can send the dog 3 times to complete this section of the exercise. The item can be a wallet, glasses case, money, knife in case, gun casing, etc., but will be provided by the judge. The dog is then commanded to heel back to patrol vehicle. The dog will be commanded down (in motion) near a marked area, as the handler places each the 3 perps in the back of the patrol car. End of exercise. You must earn 75 out of 120 points to move on to protection. Stay in Vehicle- 10 Attentiveness/Focus to Interaction- 8 Recall- 10 Guard-12 In motion exercise (down)- 8 Recall to Heel (in motion)- 10 Heeling- 20 Obstacle- 12 Search- 10 Retrieve- 15 General Allure-15 Total Points Possible-130 Point Deductions: If dog breaks threshold repetitively (max 3 times) will be -2 per action If dog breaks and cannot be returned the stay in vehicle will be 0 If the dog is lounging, sleeping, sniffing, digging, etc. inside of the vehicle and inattentive to outside interaction the stay will in vehicle will have a -2 deduction and your attentiveness and focus will be deducted -.5 for each action Each handler command/queue will be deducted -.5 for every action If the dog breaks the guard and can be returned -2 If the dog breaks the guard repetitively (max 3 times) will be -2 per action If the dog breaks the guard and cannot be returned to guard the guard will be 0 If the dog is stressed, searching for handler, restless, distracted, distant, etc. in the guard the Focus/Intensity/Effectiveness of the guard will be -1 deduction for every action/offense If the dog begins harassing anyone perp and mouths, nips, muzzle punches with open mouth, etc. In the guard there will be a -.5 deduction for each action/offense if the dog appears stressed, overworked, and mentally/physically weak in the heel there will be a-2 deduction for every action/offense If the dog appears overly bouncy/enthusiastic, unrealistic/unnatural in movement there will be -.5 deduction for every action/offense Lagging, Forging, Crabbing will have a -.5 deduction for every action/offense Lack of attentiveness in the heel will have a -.5 deduction for every action/offense if the handler must give multiple commands for jump (max 3 times) -1 deduction for every offense, if 3 times dog doesn t perform the exercise will be 0 If dog hits jump or avoids jump there will be a -1.5 deduction for each action/offense if dog appears restless, stressed, overworked, and physically/mentally weak in the sit there will be a -1 deduction for every action/offense

If the handler gave multiple/different/double/cues to dog during sit -.5 deduction for every Action/offense If dog appears restless, stressed, overworked, physically/mentally weak in the down there will be a -1 deduction for every action/offense If the handler gave multiple/different/double/cues to dog during down -.5 deduction for every action/offense If the dog is distracted/unfocused -.5 deduction If the dog is slow -1 deduction for every second after the command for recall is given If the dog is slow to down -.5 deduction for every second after the command for down is given. If the dog is restless in the down or anticipates the down -1 deduction If the dog is slow to return to heel -1 deduction for every second after the command for heel is given If the dog is distracted/unfocused -1 deduction for every offense/action If the dog is too fast and surpasses handler or is wide/indirect coming into heel -1 deduction for every action/offense If the dog is playful/unfocused/distracted during the search -.5 deduction for every action/offense If the dog prolongs the search (15 second allotted time), if time runs out the exercise will be 0 If the dog mouths or plays with retrieve item -.5 deduction for every action/offense If the dog drops item -1 deduction for every action/offense if the handler exhibits dramatic/unnatural/excessive Help/guidance/pressure/reinforcement to dog -1 deduction for every action/offense if the dog urinates/defecates at any point on the field, the dog will be disqualified and asked to be removed from the program If the dog bites anyone at any time, the dog will be disqualified and asked to be removed from the program LEVEL 2 - PROTECTION - PROTECTION OF MY BUSINESS AGAINST TWO DECOYS The Handler will indicate what their Out & Recall Commands are for their Dog (on their Registration paperwork); any commands are acceptable, but the Handler must stay with those Commands or suffer Point Deductions. The Dog is OFF leash for this exercise. The "store" may be no smaller than 10'x10', outfitted with a table & chair, & with store items stacked inside: empty cardboard boxes, empty water cooler jugs, bundles of pool noodles, etc. The Handler will give their Dog a Placement Command near them (on the floor), then 2 Decoys will enter the store. The Decoys may initially ask questions &/or speak to the Handler in a friendly manner, but then will begin messing up the "store items", speaking harshly/rudely toward the Handler, etc. The Handler will ask the Decoys to leave the store. Both Decoys begin loudly arguing and throwing objects. At any time the decoy or decoys will face the handlers direction & charge the dog & handler. The Dog engages a Decoy at this time, (if it does not break the Placement Command to protect the Handler, the Handler may give a Command of Protection but this will result in Point Deduction(s)). The Decoy will catch & work the dog (for 10 sec), bringing the dog outside of the store, at which time the second Decoy will aggress the Handler still inside the store. At this time the Handler will call once for his dog to help. The dog leaves the 1st Decoy to protect its Handler & engage the 2nd Decoy. Once the dog has engaged the 2nd Decoy, the 2nd Decoy will fight the Dog for approximately 10 seconds inside the store the handler must move to marked area outside the structure. At the Evaluator's signal, the Handler will say Stop Fighting My Dog Then Out/Recall their Dog.

Stay- 6 Distraction- 4 Entry- 5 Commitment/Grip- 5 Redirect to 2 nd Decoy- 5 Commitment/Grip- 5 Release- 5 Recall- 5 Total Points Possible: 40 Your dog will remain ON leash in this exercise. The Dog/Handler team will have necessary deductions for double or extra commands, and/or additional handler help. LEVEL 2 PROTECTION ROAD RAGE (General Information: The bicyclist (decoy) will be suited during this scenario.) The Dog starts this exercise with a muzzle on inside the car. The Dog/Handler team will begin in a vehicle and there is a bicyclist that demands space and smacks the vehicle. Your dog should ideally auto alert. You exchange aggressive/confrontational dialogue and the bicyclist removes himself from his bike (20 paces away) and begins to approach you aggressively. You remove the dog from the vehicle at a designated location (20 paces away from where the bicyclist stopped) and command the dog to down. Handler will warn bicyclist to not approach any further or the dog may attack him. As the bicyclist approaches and yells at handler the dog should remain in the down. The handler calls dog to heel when the bicyclist has walked 10 paces (designated area). The dog should be alert, but if doesn t, should be commanded to alert aggressively towards the bicyclist. At which point, 5 additional paces (designated area), the bicyclist will attempt to throw a bag and water at you and your dog. The dog should be commanded to aggress the bicyclist. The bicyclist will remain upright (unless dog brings him to the ground) in a physical confrontation for 20 seconds and will assault the dog twice before stepping back from the interaction. The handler will recall the dog to heel & transport the bicyclist towards the designated area (where the bike was left), at which point the bicyclist will get back on his bike and request his back bag. Handler will remove the muzzle from the Dog. Handler will leave dog in a sit while the handler retrieves the bag for the bicyclist. The bicyclist will constantly yell at the handler HURRY WITH BAG, GIVE ME MY BAG, ETC. The handler will return to dog. The Dog/Handler team will heel alongside the bicyclist to a designated spot (20 paces to a designated area). End of exercise. Alert- 4 Muzzle Attack- 8 Down- 5 Out/Recall-5 Muzzle obedience- 6 Sit- 4 Recall-4 Distraction- 4 Total Possible Points-40

LEVEL 2 PROTECTION HOMELESS MAN (General Information: The dog will be OFF leash during this exercise. The building will be an approved space/makeshift area. The surface area will be an approved and safe surface material.) The Dog/handler team will heel past a homeless person (suited decoy-non aggressive) on a bench (20 paces away). The Homeless person will react to the dog with much enthusiasm and be animated but not aggressive, the dog must remain neutral but vigilant while heeling. The Homeless person will follow the Handler/Dog team for 10 paces. The handler, with the dog at heel will continue heeling (30 paces away) towards a curbside building to purchase something. The handler will command the dog to down at surface change (approved materials could be a tarp, a tabletop, water in a pool, etc. but will be chosen by the judge). The Handler will walk to a building (5 paces away) and pause briefly at the building and command dog to change positions (2 position changes) down, sit or stand. The Handler does not face his/her dog while giving the commands. The Judge will use his/her discretion with the position changes. The Handler/Dog Team will have 3 chances to complete the position changes. The Handler will proceed to a designated area (5 paces away) and will recall the dog in motion. The Handler will continue to heel the dog through a group of people (3 suited decoys-10 paces away) and in passing, the crowd will verbally greet handler. Decoys will offer 3 pieces of food, there will also be food scattered on field. The Dog must remain in a heel as the crowd follows them to a designated area to sit (20 paces away from where crowd started). The Handler and company will each sit down and the dog will be commanded to down while the Handler and company congregate and converse for 1 minute. Two of the 3 decoys will begin to argue and become confrontational, then fight. The Dog must remain neutral but alert. The passive decoy will get up, stand behind the handler and will request assistance from the handler to stop the fight. The handler will leave his dog on a down to break-up the fight. The handler will put the non-aggressive decoy behind him, call the dog and command the dog to GUARD the more aggressive individual (10 second guard) while the more passive individual remains directly behind the dog/handler team. The Handler will then command the dog to become neutral and under control by commanding the dog to down while the handler and the crowd return to their seats. End of exercise. Heel- 8 Stay- 4 Distraction- 4 Change of Position-6 Down- 6 Food refusal-6 Environmental- 6 Total Points Possible: 40

Officers may use their own issued weapon, if desired, but weapons will be secured by The APPDA prior to the start of the trial, for insurance reasons, and NO live rounds will be allowed on the field at any time during the trial, as per The APPDA Rules. LEVEL 3 PROTECTION DOG: LEVEL 3 PROTECTION - HOUSE HOSTAGE GUN ATTACK Upon the signal of the evaluator, the dog team will be positioned at a designated location with a Patrol Car facing a building (25 paces away). There will be two subject (Armed Decoy & Hostage Decoy) positioned and concealed near the building. The first decoy (Hostage) will present himself, the K9 Handler will command the decoy (hostage) to come forward to the K9 Handler s location and must maintain control of the dog. (The K9 Handler will have his/her firearm pointed at the hostage, they will yell aggressively). The Decoy (Hostage) will be ordered to a designated marked area and placed to their knees by the handler, (the Hostage will remain like this for the remainder of the exercise). While the K9 Handler is giving the instructions to the First Decoy (Hostage), a Second Decoy (The Hostage Taker) simultaneously, will appear from a window of the building and proceed to fire two shots towards the Officer s patrol car. At that time, another Officer (Third Decoy) will come to the aid of the K9 Handler by The Patrol Car. Upon the decoy (Hostage Taker) firing two shots; the other Officer (3rd Decoy) will throw a smoke bomb towards the window and the K9 Handler will immediately crawl with his/her dog to a designated location (15 paces away). Once the smoke bomb goes off the Hostage Taker will shoot off one additional round towards the patrol car and the officer (3rd Decoy) will shoot 2 rounds towards the building at the Hostage Taker. Once the Handler and K9 reach the designated area, the Handler will send the dog through a tunnel (10 Paces away) around the side or back of the building to get into the building discreetly. Once the K9 enters the building, the Hostage Taker will fight the dog for 20 seconds. While the dog is engaged, the Handler must secure the hostage (1st Decoy) (Put inside the Patrol Car), then the K9 Handler and other officer will forcefully enter the building ordering the Hostage Taker to GET DOWN (Yelling Aggressively), during this dog/attack altercation, the assisting officer will detain the Hostage Taker. THE K9 Handler will command the dog to out and guard. Before proceeding to his dog (The Handler does not need to wait for the Evaluator to give the Hostage Taker Decoy the command to stop fighting). THE K9 Handler will pat down the Hostage Taker and perform a rear transport while Assisting Officer escorts Hostage Taker to the patrol car At any time, should the dog appear to be headed to aggress the Hostage Decoy, the Handler will call off and re-direct his dog (with minor point deductions). Should the dog aggress the Hostage Decoy or Assisting Officer at any time, a score of zero will be given and the exercise will be over.

Scoring Stay with Distraction- 12 Grip/Commitment- 15 Gunfire- 5 Distraction- 5 Focus/Attentiveness- 10 Release- 5 Distraction- 5 Guard- 5 Obstacle- 8 Transport- 5 Efficiency- 10 Team Skills- 10 Entry- 5 Total Possible Points- 100 LEVEL 3 PROTECTION - FELONY TRAFFIC STOP Upon the signal of the Evaluator, the K9 Team will enter the field. (Driving the Patrol Car onto the field, the Bad Guy vehicle will already be on the field in a pre-determined position. The vehicles will be positioned on the field to simulate a traffic stop. The Handler will be allowed to use his own vehicle, if desired, but the Evaluators must be advised of this prior to the start of the trial). Two suited Decoys will already be positioned in the other vehicle. After the signal from the Evaluator, the K9 Handler will exit his vehicle and approach the Decoy s vehicle. Prior to leaving the vehicle, the handler may give his dog one Stay Command. (The Dog will remain in the vehicle with one door open). The Handler will talk with the Decoys and order them to exit the vehicle, in which the Driver Decoy will comply. The Passenger Decoy will hesitate for a few seconds, while aggressively back talking, then proceed to exit the vehicle. Both Decoys will be ordered to the back of their vehicle and then the K9 Handler will command them to place their hands on the trunk. The K9 Handler will ask the Decoys if they have any weapons on them and begin a pat down, starting with the Driver Decoy. At this time, the Driver Decoy will begin to resist a little while aggresively back talking to the K9 Handler. While this is happening, the Passenger Decoy will begin to slowly make his way to the side of the vehicle. The Handler will order both Decoys to stay still. The Driver Decoy will comply (up to this point, the Dog must remain in the vehicle. Should the Dog exit the vehicle and not aggress the Decoys, the exercise may continue with minor point deductions. If the Dog should exit the vehicle and aggress a Decoy then the exercise will be over and will result in a zero score for the team). The Passenger Decoy at this time will turn to fire his weapon at the handler, but the gun will misfire. (The Decoy will run with the firearm for 20 paces). At this time, the Handler will command his Dog to engage. AS the Dog exits the vehicle, the Passenger Decoy will begin to flee. The Dog must aggress the fleeing decoy until an out command is given by the Handler. (Approximately 20 second fight). Prior to outing the dog, the Handler must simulate handcuffing the Driver Decoy and moving him to the passenger side of the vehicle, placing him on his knees or in the patrol car. The Handler can then move to his Dog and command the Passenger Decoy to stop fighting the Dog and then immediately out his Dog. The K9 Handler will conduct a pat down. During the pat down, the Passenger Decoy will resist the Officer and toss his weapon into the distance. (When the K9 Handler sees the firearm, he/she will immediately give his/her dog the Bite Command). The Dog will be commanded to re-bite during this resistance. The Passenger Decoy will immediately give up. The Handler will command to stop fighting the Dog and immediately out the Dog. The K9 Handler will proceed with the pat down and the escort back to his vehicle (This will be a side transport) upon reaching the vehicle. Once the Passenger Decoy and Driver Decoy are both secured in the patrol car, the K9 Handler will heel to designated

area (20 paces away) and command the dog to search for the thrown weapon. The Dog may alert/retrieve article. Stay with Distraction- 12 Reattack- 8 Focus/Attentiveness- 10 Release- 5 Entry- 5 Transport- 10 Grip/Commitment- 12 Search- 10 Distraction- 8 Efficiency- 6 Release- 5 Team Skills- 10 Guard- 5 Total Possible Points- 100 LEVEL 3 PROTECTION - BURGLARY IN PROGRESS Upon the signal of the evaluator, the K9 team will heel from a pre-designated location (20 paces away) to a marked area of the field where they will stumble upon a burglary in progress. (The Dog is off leash at this time). There will be 1 Decoy on the outside of the house positioned by the window of the house/building. The Handler will alert his dog at this time. The K9 team will heel towards the building (10 paces) and direct the Decoy to stop and move away from the building to a clearly marked area pre-set by the Judges. The Handler will place his Dog in a down position at this time (where the Dog is placed, is the decision of the Handler). The Decoy surrenders and proceeds to abide the directions of the Handler. After reaching the location, the Handler will simulate a pat down. During the pat down, the Decoy inside the building will sneak out, walking up toward and will attack the Handler. The Dog must react to protect the Handler, without hesitation. (If the Dog doesn t react without command, the Handler can attempt to command the Dog, but the Decoy will attempt to cover Handler s mouth to keep handler from calling the dog). (If the Dog does not react within 5 seconds of the Decoy having the Handler in their control, the exercise will be zeroed Also if he decoy successfully covers he handlers mouth for 5 seconds to keep them from calling the dog exercise will be zeroed). Once the Dog reacts, the Decoy will fight the Dog and will use Objects of Opposition for approximately 20 seconds. (Please refer to Rulebook for acceptable Objects of Opposition ). The Handler must secure the 1st Decoy by placing him/her on their knees with their hands behind their head before going to his Dog. At that time, the Handler will command the Decoy to Stop Fighting the Dog and then out the Dog immediately. The out can be out/guard or out/recall. Once the Dog is off the bite, the Handler will simulate a pat down and transport the Decoy back toward the 1st Decoy. The transport will be 10-15 paces to a marked area of the field. Exercise Complete. (Should the Handler not secure the 1st Decoy and go to assist his Dog while aggressing the 2nd Decoy, the 1st Decoy will come and attack the Handler, so the Handler will need to call off his Dog from the one Decoy to come and assist which results in loss of points).