Help the Scratch mascot avoid the space junk and return safely back to Earth! Start a new Scratch project. You can find the online Scratch editor at

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Space Junk Introduction Help the Scratch mascot avoid the space junk and return safely back to Earth! Step 1: Controlling the cat Let s allow the player to control the cat with the arrow keys. Activity Checklist Start a new Scratch project. You can find the online Scratch editor at jumpto.cc/scratch-new. Click the Shrink button and then click on the cat a few times to make it a little smaller. 1

To add a background, click Choose backdrop from library and select the Stars backdrop. This is how your stage should look: 2

Let s move the cat to the left the left arrow key is pressed. Click on your cat sprite, and add the following code: left arrow? key pressed change x by -10 Notice that you need to change the x coordinate to move the cat to the left. Test out your cat by pressing the left arrow key. You should see your cat move towards the left of the stage. To move the cat upwards the up arrow key is pressed, you ll need to add some more code: up arrow? key pressed change y by 10 Test your project again to make sure that your new code works! Save your project Challenge: More movement 3

Can you add more code to your cat sprite, so that it moves up, down, left and right? Save your project Step 2: Space junk! Let s add some space junk for the cat to avoid. Activity Checklist Click Add new sprite from library and add the Planet2 sprite to your stage. You can change the size of the planet if you want to. Add this code to make the planet move around the stage forever: clicked forever move 2 steps if on edge, bounce Click the green flag to test our your new planet. It should move left and right across the stage. 4

Have you noticed that your planet turns upside-down (rotates) it hits the edge of the screen? To fix this, just add this code to your planet sprite: set rotation style don't rotate The game should end the planet touches the cat, so let s add this code inside the planet s forever loop: if touching Cat1? then stop all Here s how your planet s code should look: clicked forever move 2 steps if on edge, bounce if touching Cat1? then stop all Test your game again - does the game end the planet hits the cat? Save your project Challenge: Changing your planet s orbit Can you change the way your planet moves? You can use these blocks to help you, as well as any other blocks you like. 5

Save your project Step 3: Getting back to Earth Can you avoid the space junk for 30 seconds, and get back to Earth safely? Activity Checklist Firstly, let s add the Earth sprite to the center of your stage. Add this code to your Earth sprite, so that it starts off very small and slowly get s bigger and bigger: 6

clicked set size to 10 % forever change size by 0.3 Test out your Earth sprite. It should look as if your cat is slowly floating towards Earth! Click on your stage, and create a new variable to store the time. 7

You should now see your timer in the top-left of the stage. Add this code to your stage, so that the timer counts up forever: forever clicked wait 0.1 secs change time by 0.1 Click the green flag and you should see your timer start to count up! The game is won if the cat can avoid the space junk for 30 seconds. For this to work, you just need to set your timer to 0 at the start of the game, and then wait until the timer gets to 30. 8

Click on your cat sprite, and add this script: clicked set time to 0 wait until time > 30 say I made it! s for 2 sec stop all Save your project Challenge: More space junk Can you add more enemy sprites to your game, for the cat to avoid? You could add rocks, aliens, or anything else you like! See if you can make each sprite moves differently. 9

Save your project Challenge: 2 players Can you improve your game, so that one of your enemy sprites is controlled by another player? They could use the w, a, s and d keys to control the enemy. You could even let one of your players use the mouse to control their character. Here are some blocks that may help you: Save your project 10