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Alphabetical Listing of Monsters Aculean... 138 Addlevetch... 18 Aecanopyornis... 31 Akilem... 103 Anakim... 124 Anvil Toad... 104 Arvicol... 78 Battle Elephant... 139 Blightsower... 140 Boroth... 19 Brainweed... 47 Brine Crust... 79 Brumalborn... 11 Brumawesle... 32 Brumicicada... 48 Bull of Heaven... 177 Burning Ghat... 49 Bylur... 125 Cactus Crawler... 173 Cadavalier... 160 Cadaver... 33 Canideimos... 141 Caracal... 20 Chillscreamer... 150 Chortler... 50 Chromithian... 51 Chupacabra... 52 Cinderwrath... 142 Colonial-Fly Swarm... 21 Colony Carrier... 105 Cone Ooze... 160 Corpsefetcher... 143 Corpse Rook... 106 Creeping Medusavine... 144 Creeping Rime... 53 Culkma... 22 Dark Wanderer... 107 Darlith... 54 Deathtender Gnoll... 55 Death Dog... 34 Death Worm... 126 Desert Hermit... 185 Desolation Digger... 161 Devata... 56 Doombat... 80 Dream Cactus... 126 Dromedarius... 162 Droth yar... 35 Dunami... 181 2 Dune Tracker... 109 Dun Pudding... 145 Duogoth... 128 Duogoth, Nest Guardian... 152 Dusthopper... 7 Dust Digger... 81 Efflox... 178 Emberfolk... 82 Energy Scarab... 83 Entare... 110 Faminefeast Swarm... 129 Fog Warden... 130 Frostmite Swarm... 36 Furyhog... 111 Fuzzwippit... 12 Ghastiff... 37 Giant Hamster... 38 Giant Hornet... 112 Giant Lycosidae... 57 Gibbhool... 38 Glacial Haunt... 39 Glacier Beast... 179 Glass Strider... 153 Grand Tarandus... 154 Grass Cloaker... 58 Gray Moaner... 131 Grimdeath Vulture... 84 Grornil... 85 Ground Gobbler... 155 Gudanna... 182 Harmoai... 183 Heart Stalker... 59 Heliokarabos... 13 Helirax... 23 Heterocerath... 132 Hiemalus... 24 Hoarfrost Golem... 174 Hovara... 113 Hurg... 184 Huskwitherer... 86 Hyaenodon... 87 Hyperborean... 114 Ice Lion... 146 Ice Troll... 60 Incubus Beetle... 8 Iopi... 88 Irrinja... 114 Jigokomushi... 146 Kathlin... 61

Kerossus... 88 Khalor... 168 Kozar... 89 Kuri... 62 Liger... 90 Lyrmir... 147 Malata Plant, Seed... 14 Malata Plant, Trunk... 188 Malata Plant, Vine... 25 Malata Plant, Warrior... 62 Maned One (Leothra)... 63 Mangonnel... 64 Manrilla... 65 Marble Snake... 40 Mawgriff... 91 Mesmerizzard... 14 Mlularuka... 15 Moddey Dhoo... 92 Morrigan... 66 Mpisimbi... 92 Myndie Snake... 192 N erfalter... 67 Neighslayer... 133 Neofelix... 93 Oasidious... 186 Oliphant... 134 Ophidokolasis... 94 Orsk... 68 Peridactymorph... 162 Plain Strider... 69 Plated Mammoth... 163 Plated Sidewinder... 169 Polar Troll... 70 Poxalot... 40 Purple Moss... 41 Pyrolisk... 95 Quadrulopod... 116 Raging Spirit... 156 Rognak Burrower... 148 Sandling... 41 Sandman... 71 Sandswimmer Swarm... 96 Sand Giant... 187 Sand Kraken... 157 Sand Scarab... 70 Sand Stalker... 117 Scarabellumen... 10 Scarecrow... 118 Scythe Horn... 97 Seeder... 72 Serpard... 73 Shark Wasp Swarm...134 Shell Dweller...190 Skyshark... 74 Slag Roach... 170 Spikescale... 171 Spirit Rook... 26 Spitting Cobra Snake... 27 Steelswindler... 9 Stench Kow... 98 Stone Worm... 135 Succulent Spirit... 119 Swordtree... 75 Sylph... 120 Tabaxi... 42 Taurian... 136 Temple Sentinel... 164 Thirog... 16 Tikbalang... 42 Time Monster... 175 Tisra Chitraka... 98 Titan Slug... 165 Tortured... 158 Trakza... 76 Tunnel Worm... 150 Valco... 17 Vapor Dire Rat... 28 Vehiemal... 172 Veldt Troll... 121 Vermilion Hound... 44 Vohrahn... 99 Vorpa... 45 Walking Disease... 180 Walking Pestilence... 158 War Elk... 76 Wasp Warrior... 101 Wastemite Swarm... 176 Wasteworm... 191 Whip Rose... 136 Whistle Mite... 6 Wild Cat... 29 Winterbloom... 101 Winterfury... 137 Wraithlight... 122 Xenarthrax... 77 Yali... 189 Yethil... 30 Yeti... 102 Zebub-Spawn... 123 Zephtaur... 166 Zephury... 167 Zha lari... 46 3

Monsters By Type Aberration: Darlith (3), Grass Cloaker (3), Plain Strider (3), Dust Digger (4), Anvil Toad (5), Fog Warden (6), Stone Worm (6), Rognak Burrower (7), Ground Gobbler (8), Sand Kraken (8), Zephury (9), Khalor (10), Shell Dweller (16) (Air): Sylph (5), Heterocerath (6), Ice Lion (7), Bull of Heaven (12), Harmoai (13) Animal: Dusthopper (1/4), Steelswindler (1/4), Mlularuka (1/2), Caracal (1), Helirax (1), Spitting Cobra Snake (1), Wild Cat (1), Yethil (1), Brumawesle (2), Droth yar (2), Giant Hamster (2), Poxalot (2), War Elk (3), Xenarthrax (3), Arvicol (4), Hyaenodon (4), Liger (4), Mawgriff (4), Neofelix (4), Colony Carrier (5), Furyhog (5), Quadrulopod (5), Duogoth (6), Oliphant (6), Battle Elephant (7), Peridactymorph (9), Time Monster (11), Efflox (12), Dunami (13), Desert Hermit (14), Oasidious (14) (Chaotic): Akilem (5), Zebub-Spawn (5) (Cold): Brumalborn (1/2), Hiemalus (1), Glacial Haunt (2), Ice Troll (3), Polar Troll (3), Yeti (4), Bylur (6), Winterfury (6), Ice Lion (7), Chillscreamer (8), Vehiemal (10), Glacier Beast (12) Construct: Scarecrow (5), Corpsefetcher (7), Walking Pestilence (8), Slag Roach (10), Hoarfrost Golem (11) Dragon: Mangonnel (3) (Earth): Sandling (2), Sandman (3), Heterocerath (6), Harmoai (13), Hurg (13), Sand Giant (14) Elemental: Brumalborn (1/2), Sandling (2), Sandman (3), Emberfolk (4), Sylph (5), Heterocerath (6), Winterfury (6), Ice Lion (7), Bull of Heaven (12), Harmoai (13) (Evil): Akilem (5), Zebub-Spawn (5), Chillscreamer (8) (Extraplanar): Sandling (2), Sandman (3), Stench Kow (4), Sylph (5), Zebub- Spawn (5), Winterfury (6), Bull of Heaven (12), Gudanna (13), Hurg (13) Fey: Devata (3), Succulent Spirit (5) (Fire):Burning Ghat (3), Emberfolk (4), Anvil Toad (5), Cinderwrath (7) 4 Giant: Ice Troll (3), Morrigan (3), Polar Troll (3), Hyperborean (5), Veldt Troll (5), Anakim (6), Vehiemal (10), Sand Giant (14) Hazard: Purple Moss (2), Winterbloom (4) (Incorporeal): Wraithlight (5), Chillscreamer (8), Raging Spirit (8) Humanoid: Thirog (1/2), Valco (1/2), Boroth (1), Hiemalus (1), Zha lari (2), Deathtender Gnoll (3) Magical Beast: Scarabellumen (1/3), Fuzzwippit (1/2), Heliokarabos (1/2), Mesmerizzard (1/2), Culkma (1), Spirit Rook (1), Vapor Dire Rat (1), Aecanopyornis (2), Death Dog (2), Gibbhool (2), Marble Snake (2), Vermilion Hound (2), Chortler (3), Chupacabra (3), Kathlin (3), Kuri (3), Manrilla (3), Orsk (3), Serpard (3), Skyshark (3), Trakza (3), Doombat (4), Energy Scarab (4), Grimdeath Vulture (4), Grornil (4), Huskwitherer (4), Iopi (4), Kozar (4), Moddey Dhoo (4), Mpisimbi (4), Pyrolisk (4), Sandswimmer Swarm (4), Scythe Horn (4), Stench Kow (4), Tisra Chitraka (4), Corpse Rook (5), Hovara (5), Sand Stalker (5), Bylur (6), Death Worm (6), Neighslayer (6), Taurian (6), Canideimos (7), Jigokomushi (7), Lyrmir (7), Tunnel Worm (7), Glass Strider (8), Grand Tarandus (8), Desolation Digger (9), Dromedarius (9), Plated Mammoth (9), Plated Sidewinder (10), Glacier Beast (12), Gudanna (13), Yali (15), Wasteworm (16), Myndie Snake (20) Monstrous Humanoid: Tabaxi (2), Tikbalang (2), Chromithian (3), Maned One (Leothra) (3), Seeder (3), Kerossus (4), Ophidokolasis (4), Wasp Warrior (4), Yeti (4), Dark Wanderer (5), Dune Tracker (5), Entare (5), Irrinja (5), Aculean (7), Temple Sentinel (9), Zephtaur (9) (Native): Brumalborn (1/2), Emberfolk (4), Akilem (5), Heterocerath (6), Ice Lion (7), Chillscreamer (8), Duogoth, Nest Guardian (8), Harmoai (13) Ooze: Creeping Rime (3), Brine Crust (4), Dun Pudding (7), Cone Ooze (9) Outsider: Akilem (5), Zebub-Spawn (5), Chillscreamer (8), Duogoth, Nest Guardian (8), Hurg (13)

Plant: Malate plant, Seed (1/2), Addlevetch (1), Malata plant, Vine (1), Brainweed (3), Malata Plant, Warrior (3), Dream Cactus (6), Whip Rose (6), Creeping Medusavine (7), Cactus Crawler (11), Malata Plant, Trunk (15) (Shapechanger): Tikbalang (2), Morrigan (3), Dark Wanderer (5), Irrinja (5) (Swarm): Colonial-Fly Swarm (1), Frostmite Swarm (2), Sandswimmer Swarm (4), Faminefeast Swarm (6), Shark Wasp Swarm (6), Wastemite Swarm (11) Undead: Cadaver (2), Ghastiff (2), Glacial Haunt (2), Burning Ghat (3), Heart Stalker (3), N erfalter (3), Swordtree (3), Vohrahn (4), Wraithlight (5), Gray Moaner (6), Blightsower (7), Cinderwrath (7), Raging Spirit (8), Tortured (8), Cadavalier (9), Walking Disease (12) Vermin: Whistle Mite (1/8), Incubus Beetle (1/4), Colonial-Fly Swarm (1), Frostmite Swarm (2), Vorpa (2), Brumicicada (3), Giant Lycosidae (3), Sand Scarab (3), Giant Hornet (5), Faminefeast Swarm (6), Shark Wasp Swarm (6), Titan Slug (9), Wastemite Swarm (11) Introduction Thanks for picking up the fifth and last title in the Monster Geographica Series. It s hard to believe that 1,000 monsters ago, the line was but a wee gleam in Joe s eyes. We want to thank a few crucial people that worked on the line with us. We d like to thank Ravindra Rana (www.ravinink.com), the artist that created the covers and internal pieces of art. I could imagine him scratching his head when we said, think National Geographic 1920s but he really came through with some wonderful pieces. We d like to thank our monster converters and editors Kevin Baase and Eric Jansing. I promise I ll never send you another e-mail with 75 monsters attached. We d like to thank those crazy guys at Fiery Dragon and Claudio Pozas for creating Counter Collections that accompany each Monster Geographica title. One of our main concerns at the conception of the line was the lack of art (to keep the books inexpensive), and the Counter Collections tins are a perfect solution providing great color art in a usable format. Now for the monsters of the plains. While James Bell jokes about our titles ( you should call it Flat, Flat, Flat, Sand, Sand, Sand ), that pretty much captures the spirit of the plains. You can see for miles out, and if you see nothing, that s all the more disconcerting. As always, keep your eyes out for the Counter Collection tin that accompanies Monster Geographica: Plain & Desert, Counter Collection: Endless Horizon. And incase you missed them, here are the other titles in the Monster Geographica Series and the correlating Counter Collection tins. Monster Geographica: Underground/Counter Collection: Ancient Darkness Monster Geographica: Marsh & Aquatic/Counter Collection: Murky Depths and Slimy Shores Monster Geographica: Forest/Counter Collection: Untamed Woodlands Monster Geographica: Hill & Mountain/Counter Collection: Perilous Heights Thanks and good gaming, Suzi and Joe Expeditious Retreat Press www.xrpshop.citymax.com www.exp.citymax.com 5

1/8 Whistle Mite Fine Vermin Hit Dice: 1/8d8 (1 hp) Initiative: +2 Speed: 5 ft. (1 square), fly 30 ft. (good) Armor Class: 20 (+8 size, +2 Dex), touch 20, flat-footed 18 Base Attack/Grapple: +0/-21 Attack: Whistle +3 melee touch Full Attack: Whistle +3 melee touch Space/Reach: 1/2 ft./0 ft. Special Attacks: Whistle Special Qualities: Darkvision 60 ft., vermin traits, vulnerabilities Saves: Fort +2, Ref +2, Will 3 Abilities: Str 1, Dex 14, Con 10, Int -, Wis 4, Cha 1 Skills: Hide +18 Feats: Environment: Warm plains Organization: Solitary or swarm (4-24) Challenge Rating: 1/8 Treasure: None Alignment: Always neutral Advancement: Level Adjustment: The whistle mite is a much-hated magical flying insect similar in appearance to an earwig. The whistle mite feeds off of irregular patterns of mental energy, such as those accompanying insanity. Since these patterns are rare in the majority of the population, the whistle mite has learned to induce them. Whistle mites crawl into the ears of their victims and emit a loud shrieking sound that eventually drives the host insane, providing the mite access to the energies it needs to survive. Getting rid of the whistle mite once it is in place can prove to be difficult. Physically attacking the creatures only damages the ear, causing deafness on that side. Sometimes this is worth it, although it is not uncommon to have both ears infested at once. Some magic is effective, but the whistle mite cannot be harmed by remove disease and cure spells, but remove blindness/deafness or silence kills it. Clever combatants sometimes use whistle mites to their advantage. They plug their ears with wax or other materials and then release a bag of whistle mites in the middle of a fight. Whistle mites also make quite effective torture devices. Combat The whistle mite attacks by flying into the ear and using its whistle ability to drive its victim insane. Whistle (Ex): If the whistle mite successfully manages to get into someone s ear (by making a melee touch attack or otherwise), it attaches itself to the eardrum and begin to emit a loud highpitched shriek on its next turn. The victim must succeed on a DC 14 Will save immediately, and again after each minute, or become permanently confused.. The save DC is Constitution-based and includes a +4 racial bonus. The confusion ends within 1d4 rounds after the whistle mite is silenced or killed, or the victim otherwise ceases to hear the mite. If nothing else, immersing the victim s head in water generally drowns a whistle mite in 1 to 2 minutes, allowing it to be shaken out harmlessly. Vulnerabilities (Ex): A remove blindness/ deafness or silence spell kills a whistle mite unless it succeds on a Fortitude save (DC equals!0 + caster level + caster s relevant ability modifier). 6

Dusthopper Tiny Animal Hit Dice: 1d8-1 (3 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15 Base Attack/Grapple: +0/-11 Attack: Bite +4 melee (1d4-3) Full Attack: Bite +4 melee (1d4-3) Space/Reach: 2-1/2 ft/0 ft. Special Attacks: Swarm Special Qualities: Immunity to poison, lowlight vision, scatter Saves: Fort +1, Ref +4, Will -1 Abilities: Str 4, Dex 15, Con 8, lnt 1, Wis 8, Cha 2 Skills: Hide +16, Jump +14, Listen +1, Move Silently +8, Spot +1 Feats: Stealthy, Weapon Finesse B Environment: Warm deserts Organization: Brood (1-12), pack (13-60), or swarm (100-600) Challenge Rating: 1/4 Advancement: 2 HD (Tiny) Level Adjustment: 1/4 A dusthopper is a desert-dwelling rodent with golden-colored fur and combined features of a rat and a kangaroo. It s needle-like front teeth are like a rat, and like a kangaroo, its oversized hind legs allow it to make tremendous leaps for its size. Dusthoppers feed on small desert reptiles and birds and their eggs. They are drawn to shiny objects, pilfering what they can and using these stolen trinkets to line their nests. Rogue/rangers sometimes take these creatures as animal companions, as they make excellent partners in crime. A dusthopper is typically 8 to 12 inches long and weighs about a pound. Combat Individual dusthoppers avoid attackers at all times, but follow those that interest them from a safe distance. As their numbers swell (over days or sometimes hours), they lose their individual fear and swarm over strangers or attractive items in hopes of grabbing them, even though they can do little with an unsheathed sword or a warrior s helmet. Swarm (Ex): A dusthopper swarm is more a force of nature than a specific attack; opposing it is like parrying a thunderstorm. Unless a target is deaf, he hears the thunder of a swarm s approach for 2 rounds before the dusthoppers are upon him. A swarm cannot be dodged, but it might be outpaced by a fast runner or mount. Every living thing along a 40-foot front is subjected to attack for 1 round. Shiny objects are grabbed at and torn from owners. A victim of a swarm may make a DC 12 Reflex save for each attractive item that the dusthoppers might steal, but this means he is struggling with the swarm and will sustain 1d4 points of damage for every item he preserves. After such an attack, the swarm quickly scatters unless a victim is dead or prone, in which case the dusthoppers swarm again. Track checks may be allowed at the GM s discretion to attempt to recover especially large or bulky items snatched by a dusthopper during a swarming. Scatter (Ex): Extremely bright lights and sounds such as from an explosive spell break up a forming dusthopper swarm. Such displays might even avert a swarm attack in the making, as the creatures scatter. A scattered swarm disperses with amazing speed and leaves virtually no tracks, even in fine, desert sand. Skills: Dusthoppers have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Jump checks. Dusthoppers use their Dexterity modifier instead of their Strength modifier on Jump checks. 7